Scoring Deck

Scoring Deck is a virtual platform designed to create, plan, and execute fitness competitions of the highest level. Among the functions that should be highlighted are: managing online competitions, on-site competitions, creating schedules and, heats for competitors, as well as improving the communication of information in one place.

Project
Overview

Problem Statement

Currently, several web platforms host competitions, but these are difficult to use, not very user-friendly, and have a deficiency in how to guide them when they are in one that is on-site.

Objective

Understand the needs of people participating in sporting events of various kinds and sizes (spectators, judges, competitors), which can be served through a single application.

Solution

Create an application where users can stay informed of:

a) The available competitions and their characteristics (date, price, difficulty, location, and others)

b) Notifications of sports activities of interest

c) Purchase of tickets, and

d) Visualize the results of the competitions, among others.

Design Process

Discover

User Research
User Interviews
Surveys
Competitor Analysis

Define

User Profiles
User Persona

Ideate

User Flow
Information Architecture

Prototype

Wireframes
User Jurneys

Test

Hi-Fi Design
Prototype
Usability Test

01

Discover

For the discovering phase, we started digging around first by learning about the real struggle while organizing or assisting in a competition. The first approach we used was to conduct 30 surveys that determined if the person had attended a national competition.
The second step was creating ten user interviews to qualitatively investigate whether people were assisted in competitions and learn about their goals and pains while helping one. In this, we looked to the bigger picture and realized there were several types of users when there was a new competition.

Insights

Interest to have an application to register for national competitions.

It is essential to have an application to view the description of the workouts.

It is important to have an application to view a leaderboard live.

It is essential to have an application to find national competencies.

Competitive Analysis

Competitive analysis is the phase in which the designer and their team search for strengths and weaknesses in current potential competitors. I did research looking for similar products and compared a total of 5 platforms.
Table not found.

User Define

Organizer

Judge

Competitor

Spectator

Pain Points

No app other than Platform C; others are progressive web apps with different permission levels.

Heats are constantly changing, and spectator gets continually lost of time. 

It doesn’t show notifications during the competition

Has to search for different websites before entering the competition is looking for

Competition payments are usually confusing and move from one place to another.

Organizing a competition takes of a team effort from judges, organizers, staff, athletes, and spectators

03

Ideate

Information Architecture

User Flows

04

Prototype

Log In - Onboarding

Competition

05

Test

Usability test

Moderated Usability Testing

We prepared a usability test for the users in which we included five tasks. These tasks consisted in using the main features of the application and during they use the prototype they should say, feel, make and express in their own words

Log in and create account

You are looking for an application where you can know all about national and related competitions so you want to download it and start using it.

Follow a competition

Once your ticket purchase is complete, you want to follow the competition to receive notifications and stay updated on what is happening

Enroll in the competition

You have found the competition you were looking for so you want to enter the competition.

Visualize a heat

He wants to know in which heat his friend who is also competing is in to know what time he competes and follow him.

Buy tickets

He wants his family/friends to go see him at the competition so he buys the tickets for them.

Outcome

By having a platform that users feel comfortable using and knowing what they want, the experience through the applications is user-centered. Users can pay attention to what is happening on the stage and their phones.

Learnings

Interviewing users and conducting more user testing in multiple stages will help to overcome obstacles that appeared during the development stage.

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